changelog: add entries for UI expand/navigate and plugin TDZ/import fixes
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@ -40,9 +40,12 @@ Docs: https://docs.openclaw.ai
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- Plugins/binding: add `onConversationBindingResolved(...)` so plugins can react immediately after bind approvals or denies without blocking channel interaction acknowledgements. (#48678) Thanks @huntharo.
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- CLI/config: expand `config set` with SecretRef and provider builder modes, JSON/batch assignment support, and `--dry-run` validation with structured JSON output. (#49296) Thanks @joshavant.
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- Control UI/appearance: unify theme border radii across Claw, Knot, and Dash, and add a Roundness slider to the Appearance settings so users can adjust corner radius from sharp to fully rounded. Thanks @BunsDev.
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- Control UI/chat: add an expand-to-canvas button on assistant chat bubbles and in-app session navigation from Sessions and Cron views. Thanks @BunsDev.
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### Fixes
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- Plugins/bundler TDZ: fix `RESERVED_COMMANDS` temporal dead zone error that prevented device-pair, phone-control, and talk-voice plugins from registering when the bundler placed the commands module after call sites in the same output chunk. Thanks @BunsDev.
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- Plugins/imports: fix stale googlechat runtime-api import paths and signal SDK circular re-exports broken by recent plugin-sdk refactors. Thanks @BunsDev.
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- Google auth/Node 25: patch `gaxios` to use native fetch without injecting `globalThis.window`, while translating proxy and mTLS transport settings so Google Vertex and Google Chat auth keep working on Node 25. (#47914) Thanks @pdd-cli.
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- Gateway/startup: load bundled channel plugins from compiled `dist/extensions` entries in built installs, so gateway boot no longer recompiles bundled extension TypeScript on every startup and WhatsApp-class cold starts drop back to seconds instead of tens of seconds or worse. (#47560) Thanks @ngutman.
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- Plugins/context engines: enforce owner-aware context-engine registration on both loader and public SDK paths so plugins cannot spoof privileged ownership, claim the core `legacy` engine id, or overwrite an existing engine id through direct SDK imports. (#47595) Thanks @vincentkoc.
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