openclaw/src/agents/subagent-lifecycle-events.ts
Onur 8178ea472d
feat: thread-bound subagents on Discord (#21805)
* docs: thread-bound subagents plan

* docs: add exact thread-bound subagent implementation touchpoints

* Docs: prioritize auto thread-bound subagent flow

* Docs: add ACP harness thread-binding extensions

* Discord: add thread-bound session routing and auto-bind spawn flow

* Subagents: add focus commands and ACP/session binding lifecycle hooks

* Tests: cover thread bindings, focus commands, and ACP unbind hooks

* Docs: add plugin-hook appendix for thread-bound subagents

* Plugins: add subagent lifecycle hook events

* Core: emit subagent lifecycle hooks and decouple Discord bindings

* Discord: handle subagent bind lifecycle via plugin hooks

* Subagents: unify completion finalizer and split registry modules

* Add subagent lifecycle events module

* Hooks: fix subagent ended context key

* Discord: share thread bindings across ESM and Jiti

* Subagents: add persistent sessions_spawn mode for thread-bound sessions

* Subagents: clarify thread intro and persistent completion copy

* test(subagents): stabilize sessions_spawn lifecycle cleanup assertions

* Discord: add thread-bound session TTL with auto-unfocus

* Subagents: fail session spawns when thread bind fails

* Subagents: cover thread session failure cleanup paths

* Session: add thread binding TTL config and /session ttl controls

* Tests: align discord reaction expectations

* Agent: persist sessionFile for keyed subagent sessions

* Discord: normalize imports after conflict resolution

* Sessions: centralize sessionFile resolve/persist helper

* Discord: harden thread-bound subagent session routing

* Rebase: resolve upstream/main conflicts

* Subagents: move thread binding into hooks and split bindings modules

* Docs: add channel-agnostic subagent routing hook plan

* Agents: decouple subagent routing from Discord

* Discord: refactor thread-bound subagent flows

* Subagents: prevent duplicate end hooks and orphaned failed sessions

* Refactor: split subagent command and provider phases

* Subagents: honor hook delivery target overrides

* Discord: add thread binding kill switches and refresh plan doc

* Discord: fix thread bind channel resolution

* Routing: centralize account id normalization

* Discord: clean up thread bindings on startup failures

* Discord: add startup cleanup regression tests

* Docs: add long-term thread-bound subagent architecture

* Docs: split session binding plan and dedupe thread-bound doc

* Subagents: add channel-agnostic session binding routing

* Subagents: stabilize announce completion routing tests

* Subagents: cover multi-bound completion routing

* Subagents: suppress lifecycle hooks on failed thread bind

* tests: fix discord provider mock typing regressions

* docs/protocol: sync slash command aliases and delete param models

* fix: add changelog entry for Discord thread-bound subagents (#21805) (thanks @onutc)

---------

Co-authored-by: Shadow <hi@shadowing.dev>
2026-02-21 16:14:55 +01:00

48 lines
1.9 KiB
TypeScript

export const SUBAGENT_TARGET_KIND_SUBAGENT = "subagent" as const;
export const SUBAGENT_TARGET_KIND_ACP = "acp" as const;
export type SubagentLifecycleTargetKind =
| typeof SUBAGENT_TARGET_KIND_SUBAGENT
| typeof SUBAGENT_TARGET_KIND_ACP;
export const SUBAGENT_ENDED_REASON_COMPLETE = "subagent-complete" as const;
export const SUBAGENT_ENDED_REASON_ERROR = "subagent-error" as const;
export const SUBAGENT_ENDED_REASON_KILLED = "subagent-killed" as const;
export const SUBAGENT_ENDED_REASON_SESSION_RESET = "session-reset" as const;
export const SUBAGENT_ENDED_REASON_SESSION_DELETE = "session-delete" as const;
export type SubagentLifecycleEndedReason =
| typeof SUBAGENT_ENDED_REASON_COMPLETE
| typeof SUBAGENT_ENDED_REASON_ERROR
| typeof SUBAGENT_ENDED_REASON_KILLED
| typeof SUBAGENT_ENDED_REASON_SESSION_RESET
| typeof SUBAGENT_ENDED_REASON_SESSION_DELETE;
export type SubagentSessionLifecycleEndedReason =
| typeof SUBAGENT_ENDED_REASON_SESSION_RESET
| typeof SUBAGENT_ENDED_REASON_SESSION_DELETE;
export const SUBAGENT_ENDED_OUTCOME_OK = "ok" as const;
export const SUBAGENT_ENDED_OUTCOME_ERROR = "error" as const;
export const SUBAGENT_ENDED_OUTCOME_TIMEOUT = "timeout" as const;
export const SUBAGENT_ENDED_OUTCOME_KILLED = "killed" as const;
export const SUBAGENT_ENDED_OUTCOME_RESET = "reset" as const;
export const SUBAGENT_ENDED_OUTCOME_DELETED = "deleted" as const;
export type SubagentLifecycleEndedOutcome =
| typeof SUBAGENT_ENDED_OUTCOME_OK
| typeof SUBAGENT_ENDED_OUTCOME_ERROR
| typeof SUBAGENT_ENDED_OUTCOME_TIMEOUT
| typeof SUBAGENT_ENDED_OUTCOME_KILLED
| typeof SUBAGENT_ENDED_OUTCOME_RESET
| typeof SUBAGENT_ENDED_OUTCOME_DELETED;
export function resolveSubagentSessionEndedOutcome(
reason: SubagentSessionLifecycleEndedReason,
): SubagentLifecycleEndedOutcome {
if (reason === SUBAGENT_ENDED_REASON_SESSION_RESET) {
return SUBAGENT_ENDED_OUTCOME_RESET;
}
return SUBAGENT_ENDED_OUTCOME_DELETED;
}