openclaw/src/infra/process-respawn.ts
daymade 03aea082d0 chore: condense inline comments per code review
Remove redundant rationale from test body (test names already convey it)
and trim the production comment to what/consequence/link (mechanism
details live in #39760).
2026-03-08 13:42:50 +00:00

71 lines
2.4 KiB
TypeScript

import { spawn } from "node:child_process";
import { triggerOpenClawRestart } from "./restart.js";
import { detectRespawnSupervisor } from "./supervisor-markers.js";
type RespawnMode = "spawned" | "supervised" | "disabled" | "failed";
export type GatewayRespawnResult = {
mode: RespawnMode;
pid?: number;
detail?: string;
};
function isTruthy(value: string | undefined): boolean {
if (!value) {
return false;
}
const normalized = value.trim().toLowerCase();
return normalized === "1" || normalized === "true" || normalized === "yes" || normalized === "on";
}
/**
* Attempt to restart this process with a fresh PID.
* - supervised environments (launchd/systemd/schtasks): caller should exit and let supervisor restart
* - OPENCLAW_NO_RESPAWN=1: caller should keep in-process restart behavior (tests/dev)
* - otherwise: spawn detached child with current argv/execArgv, then caller exits
*/
export function restartGatewayProcessWithFreshPid(): GatewayRespawnResult {
if (isTruthy(process.env.OPENCLAW_NO_RESPAWN)) {
return { mode: "disabled" };
}
const supervisor = detectRespawnSupervisor(process.env);
if (supervisor) {
// launchd: exit(0) is sufficient — KeepAlive=true restarts the service.
// Self-issued `kickstart -k` races with launchd's bootout state machine
// and can leave the LaunchAgent permanently unloaded.
// See: https://github.com/openclaw/openclaw/issues/39760
if (supervisor === "schtasks") {
const restart = triggerOpenClawRestart();
if (!restart.ok) {
return {
mode: "failed",
detail: restart.detail ?? `${restart.method} restart failed`,
};
}
}
return { mode: "supervised" };
}
if (process.platform === "win32") {
// Detached respawn is unsafe on Windows without an identified Scheduled Task:
// the child becomes orphaned if the original process exits.
return {
mode: "disabled",
detail: "win32: detached respawn unsupported without Scheduled Task markers",
};
}
try {
const args = [...process.execArgv, ...process.argv.slice(1)];
const child = spawn(process.execPath, args, {
env: process.env,
detached: true,
stdio: "inherit",
});
child.unref();
return { mode: "spawned", pid: child.pid ?? undefined };
} catch (err) {
const detail = err instanceof Error ? err.message : String(err);
return { mode: "failed", detail };
}
}