add ghost chess rule
This commit is contained in:
parent
261cbd8270
commit
6e7eb8893c
124
app/globals.css
124
app/globals.css
@ -1,26 +1,122 @@
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@import "tailwindcss";
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@import "tw-animate-css";
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:root {
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--background: #ffffff;
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--foreground: #171717;
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}
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@custom-variant dark (&:is(.dark *));
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@theme inline {
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--color-background: var(--background);
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--color-foreground: var(--foreground);
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--font-sans: var(--font-geist-sans);
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--font-mono: var(--font-geist-mono);
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--color-sidebar-ring: var(--sidebar-ring);
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--color-sidebar-border: var(--sidebar-border);
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--color-sidebar-accent-foreground: var(--sidebar-accent-foreground);
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--color-sidebar-accent: var(--sidebar-accent);
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--color-sidebar-primary-foreground: var(--sidebar-primary-foreground);
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--color-sidebar-primary: var(--sidebar-primary);
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--color-sidebar-foreground: var(--sidebar-foreground);
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--color-sidebar: var(--sidebar);
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--color-chart-5: var(--chart-5);
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--color-chart-4: var(--chart-4);
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--color-chart-3: var(--chart-3);
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--color-chart-2: var(--chart-2);
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--color-chart-1: var(--chart-1);
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--color-ring: var(--ring);
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--color-input: var(--input);
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--color-border: var(--border);
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--color-destructive: var(--destructive);
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--color-accent-foreground: var(--accent-foreground);
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--color-accent: var(--accent);
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--color-muted-foreground: var(--muted-foreground);
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--color-muted: var(--muted);
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--color-secondary-foreground: var(--secondary-foreground);
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--color-secondary: var(--secondary);
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--color-primary-foreground: var(--primary-foreground);
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--color-primary: var(--primary);
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--color-popover-foreground: var(--popover-foreground);
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--color-popover: var(--popover);
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--color-card-foreground: var(--card-foreground);
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--color-card: var(--card);
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--radius-sm: calc(var(--radius) - 4px);
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--radius-md: calc(var(--radius) - 2px);
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--radius-lg: var(--radius);
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--radius-xl: calc(var(--radius) + 4px);
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}
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@media (prefers-color-scheme: dark) {
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:root {
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--background: #0a0a0a;
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--foreground: #ededed;
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:root {
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--radius: 0.625rem;
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--background: oklch(1 0 0);
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--foreground: oklch(0.145 0 0);
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--card: oklch(1 0 0);
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--card-foreground: oklch(0.145 0 0);
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--popover: oklch(1 0 0);
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--popover-foreground: oklch(0.145 0 0);
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--primary: oklch(0.205 0 0);
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--primary-foreground: oklch(0.985 0 0);
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--secondary: oklch(0.97 0 0);
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--secondary-foreground: oklch(0.205 0 0);
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--muted: oklch(0.97 0 0);
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--muted-foreground: oklch(0.556 0 0);
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--accent: oklch(0.97 0 0);
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--accent-foreground: oklch(0.205 0 0);
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--destructive: oklch(0.577 0.245 27.325);
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--border: oklch(0.922 0 0);
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--input: oklch(0.922 0 0);
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--ring: oklch(0.708 0 0);
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--chart-1: oklch(0.646 0.222 41.116);
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--chart-2: oklch(0.6 0.118 184.704);
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--chart-3: oklch(0.398 0.07 227.392);
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--chart-4: oklch(0.828 0.189 84.429);
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--chart-5: oklch(0.769 0.188 70.08);
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--sidebar: oklch(0.985 0 0);
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--sidebar-foreground: oklch(0.145 0 0);
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--sidebar-primary: oklch(0.205 0 0);
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--sidebar-primary-foreground: oklch(0.985 0 0);
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--sidebar-accent: oklch(0.97 0 0);
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--sidebar-accent-foreground: oklch(0.205 0 0);
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--sidebar-border: oklch(0.922 0 0);
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--sidebar-ring: oklch(0.708 0 0);
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}
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.dark {
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--background: oklch(0.145 0 0);
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--foreground: oklch(0.985 0 0);
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--card: oklch(0.205 0 0);
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--card-foreground: oklch(0.985 0 0);
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--popover: oklch(0.205 0 0);
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--popover-foreground: oklch(0.985 0 0);
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--primary: oklch(0.922 0 0);
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--primary-foreground: oklch(0.205 0 0);
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--secondary: oklch(0.269 0 0);
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--secondary-foreground: oklch(0.985 0 0);
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--muted: oklch(0.269 0 0);
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--muted-foreground: oklch(0.708 0 0);
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--accent: oklch(0.269 0 0);
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--accent-foreground: oklch(0.985 0 0);
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--destructive: oklch(0.704 0.191 22.216);
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--border: oklch(1 0 0 / 10%);
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--input: oklch(1 0 0 / 15%);
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--ring: oklch(0.556 0 0);
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--chart-1: oklch(0.488 0.243 264.376);
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--chart-2: oklch(0.696 0.17 162.48);
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--chart-3: oklch(0.769 0.188 70.08);
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--chart-4: oklch(0.627 0.265 303.9);
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--chart-5: oklch(0.645 0.246 16.439);
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--sidebar: oklch(0.205 0 0);
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--sidebar-foreground: oklch(0.985 0 0);
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--sidebar-primary: oklch(0.488 0.243 264.376);
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--sidebar-primary-foreground: oklch(0.985 0 0);
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--sidebar-accent: oklch(0.269 0 0);
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--sidebar-accent-foreground: oklch(0.985 0 0);
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--sidebar-border: oklch(1 0 0 / 10%);
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--sidebar-ring: oklch(0.556 0 0);
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}
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@layer base {
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* {
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@apply border-border outline-ring/50;
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}
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body {
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@apply bg-background text-foreground;
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}
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}
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body {
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background: var(--background);
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color: var(--foreground);
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font-family: Arial, Helvetica, sans-serif;
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}
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146
app/page.tsx
146
app/page.tsx
@ -1,103 +1,57 @@
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import Image from "next/image";
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"use client"
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import { useState } from "react"
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import ChessGame from "@/components/chess-game"
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import { Button } from "@/components/ui/button"
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import { GameMode } from "@/lib/chess-types"
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export default function Home() {
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return (
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<div className="grid grid-rows-[20px_1fr_20px] items-center justify-items-center min-h-screen p-8 pb-20 gap-16 sm:p-20 font-[family-name:var(--font-geist-sans)]">
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<main className="flex flex-col gap-[32px] row-start-2 items-center sm:items-start">
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<Image
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className="dark:invert"
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src="/next.svg"
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alt="Next.js logo"
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width={180}
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height={38}
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priority
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/>
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<ol className="list-inside list-decimal text-sm/6 text-center sm:text-left font-[family-name:var(--font-geist-mono)]">
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<li className="mb-2 tracking-[-.01em]">
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Get started by editing{" "}
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<code className="bg-black/[.05] dark:bg-white/[.06] px-1 py-0.5 rounded font-[family-name:var(--font-geist-mono)] font-semibold">
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app/page.tsx
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</code>
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.
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</li>
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<li className="tracking-[-.01em]">
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Save and see your changes instantly.
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</li>
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</ol>
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const [gameMode, setGameMode] = useState<GameMode | null>(null)
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<div className="flex gap-4 items-center flex-col sm:flex-row">
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<a
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className="rounded-full border border-solid border-transparent transition-colors flex items-center justify-center bg-foreground text-background gap-2 hover:bg-[#383838] dark:hover:bg-[#ccc] font-medium text-sm sm:text-base h-10 sm:h-12 px-4 sm:px-5 sm:w-auto"
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href="https://vercel.com/new?utm_source=create-next-app&utm_medium=appdir-template-tw&utm_campaign=create-next-app"
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target="_blank"
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rel="noopener noreferrer"
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>
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<Image
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className="dark:invert"
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src="/vercel.svg"
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alt="Vercel logomark"
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width={20}
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height={20}
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/>
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Deploy now
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</a>
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<a
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className="rounded-full border border-solid border-black/[.08] dark:border-white/[.145] transition-colors flex items-center justify-center hover:bg-[#f2f2f2] dark:hover:bg-[#1a1a1a] hover:border-transparent font-medium text-sm sm:text-base h-10 sm:h-12 px-4 sm:px-5 w-full sm:w-auto md:w-[158px]"
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href="https://nextjs.org/docs?utm_source=create-next-app&utm_medium=appdir-template-tw&utm_campaign=create-next-app"
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target="_blank"
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rel="noopener noreferrer"
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>
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Read our docs
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</a>
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if (gameMode === null) {
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return (
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<main className="flex min-h-screen flex-col items-center justify-center p-4 bg-gray-100">
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<h1 className="text-3xl font-bold mb-6 text-center">Web Chess Game</h1>
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<div className="flex flex-col items-center gap-4">
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<p className="text-lg text-gray-600 mb-4">Choose your game mode:</p>
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<div className="flex gap-4">
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<Button
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onClick={() => setGameMode(GameMode.CLASSIC)}
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className="px-8 py-4 text-lg"
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variant="default"
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>
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New Game (Classic)
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</Button>
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<Button
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onClick={() => setGameMode(GameMode.GHOST)}
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className="px-8 py-4 text-lg"
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variant="outline"
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>
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New Game (Ghost)
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</Button>
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</div>
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<div className="mt-4 text-sm text-gray-500 max-w-md text-center">
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<p><strong>Classic:</strong> Traditional chess rules</p>
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<p><strong>Ghost:</strong> Goal is to lose all your pieces. Must capture when possible!</p>
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</div>
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</div>
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</main>
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<footer className="row-start-3 flex gap-[24px] flex-wrap items-center justify-center">
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<a
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className="flex items-center gap-2 hover:underline hover:underline-offset-4"
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href="https://nextjs.org/learn?utm_source=create-next-app&utm_medium=appdir-template-tw&utm_campaign=create-next-app"
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target="_blank"
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rel="noopener noreferrer"
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)
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}
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return (
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<main className="flex min-h-screen flex-col items-center justify-center p-4 bg-gray-100">
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<div className="flex items-center gap-4 mb-6">
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<h1 className="text-3xl font-bold text-center">Web Chess Game</h1>
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<Button
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onClick={() => setGameMode(null)}
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variant="outline"
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size="sm"
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>
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<Image
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aria-hidden
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src="/file.svg"
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alt="File icon"
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width={16}
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height={16}
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/>
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Learn
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</a>
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<a
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className="flex items-center gap-2 hover:underline hover:underline-offset-4"
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href="https://vercel.com/templates?framework=next.js&utm_source=create-next-app&utm_medium=appdir-template-tw&utm_campaign=create-next-app"
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target="_blank"
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rel="noopener noreferrer"
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>
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<Image
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aria-hidden
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src="/window.svg"
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alt="Window icon"
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width={16}
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height={16}
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/>
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Examples
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</a>
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<a
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className="flex items-center gap-2 hover:underline hover:underline-offset-4"
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href="https://nextjs.org?utm_source=create-next-app&utm_medium=appdir-template-tw&utm_campaign=create-next-app"
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target="_blank"
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rel="noopener noreferrer"
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>
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<Image
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aria-hidden
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src="/globe.svg"
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alt="Globe icon"
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width={16}
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height={16}
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/>
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Go to nextjs.org →
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</a>
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</footer>
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</div>
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);
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Change Mode
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</Button>
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</div>
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<ChessGame gameMode={gameMode} />
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</main>
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)
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}
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21
components.json
Normal file
21
components.json
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{
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"$schema": "https://ui.shadcn.com/schema.json",
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"style": "new-york",
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"rsc": true,
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"tsx": true,
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"tailwind": {
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"config": "",
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"css": "app/globals.css",
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"baseColor": "neutral",
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"cssVariables": true,
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"prefix": ""
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},
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"aliases": {
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"components": "@/components",
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"utils": "@/lib/utils",
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"ui": "@/components/ui",
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"lib": "@/lib",
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"hooks": "@/hooks"
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},
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"iconLibrary": "lucide"
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}
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76
components/chess-board.tsx
Normal file
76
components/chess-board.tsx
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"use client"
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import type { ChessPiece, Position } from "@/lib/chess-types"
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import ChessSquare from "./chess-square"
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interface ChessBoardProps {
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board: (ChessPiece | null)[][]
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selectedPiece: Position | null
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validMoves: Position[]
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onSquareClick: (position: Position) => void
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}
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export default function ChessBoard({ board, selectedPiece, validMoves, onSquareClick }: ChessBoardProps) {
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const isValidMove = (row: number, col: number) => {
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return validMoves.some((move) => move.row === row && move.col === col)
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}
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const isSelected = (row: number, col: number) => {
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return selectedPiece?.row === row && selectedPiece?.col === col
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}
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// Generate column labels (a-h)
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const columnLabels = Array.from({ length: 8 }, (_, i) => String.fromCharCode(97 + i))
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// Generate row labels (1-8)
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const rowLabels = Array.from({ length: 8 }, (_, i) => 8 - i)
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return (
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<div className="relative">
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<div className="grid grid-cols-[auto_repeat(8,1fr)] grid-rows-[repeat(8,1fr)_auto]">
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{/* Empty top-left corner */}
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<div className="w-6"></div>
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{/* Column labels (top) */}
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{columnLabels.map((label) => (
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<div key={`top-${label}`} className="flex justify-center items-center h-6 text-sm text-gray-600">
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{label}
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</div>
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))}
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{/* Board with row labels */}
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{board.map((row, rowIndex) => (
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<>
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{/* Row label */}
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<div key={`label-${rowIndex}`} className="flex justify-center items-center w-6 text-sm text-gray-600">
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{rowLabels[rowIndex]}
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</div>
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{/* Chess squares */}
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{row.map((piece, colIndex) => (
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<ChessSquare
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key={`${rowIndex}-${colIndex}`}
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piece={piece}
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position={{ row: rowIndex, col: colIndex }}
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isLight={(rowIndex + colIndex) % 2 === 0}
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isSelected={isSelected(rowIndex, colIndex)}
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isValidMove={isValidMove(rowIndex, colIndex)}
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onClick={() => onSquareClick({ row: rowIndex, col: colIndex })}
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/>
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))}
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</>
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))}
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{/* Empty bottom-left corner */}
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<div className="w-6"></div>
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{/* Column labels (bottom) */}
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{columnLabels.map((label) => (
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<div key={`bottom-${label}`} className="flex justify-center items-center h-6 text-sm text-gray-600">
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{label}
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</div>
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))}
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</div>
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</div>
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)
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}
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164
components/chess-game.tsx
Normal file
164
components/chess-game.tsx
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"use client"
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import { useState, useEffect } from "react"
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import ChessBoard from "./chess-board"
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import GameControls from "./game-controls"
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import GameInfo from "./game-info"
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import { initialBoardState, PieceType, PieceColor, type ChessPiece, type Position, GameMode } from "@/lib/chess-types"
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import { isValidMove, makeMove, isCheck, isCheckmate, isStalemate, hasLostAllPieces } from "@/lib/chess-rules"
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interface ChessGameProps {
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gameMode?: GameMode
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}
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export default function ChessGame({ gameMode = GameMode.CLASSIC }: ChessGameProps) {
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const [board, setBoard] = useState<(ChessPiece | null)[][]>(initialBoardState())
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const [currentPlayer, setCurrentPlayer] = useState<PieceColor>(PieceColor.WHITE)
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const [selectedPiece, setSelectedPiece] = useState<Position | null>(null)
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const [validMoves, setValidMoves] = useState<Position[]>([])
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const [gameStatus, setGameStatus] = useState<string>("ongoing")
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const [moveHistory, setMoveHistory] = useState<string[]>([])
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const [capturedPieces, setCapturedPieces] = useState<{
|
||||
[PieceColor.WHITE]: ChessPiece[]
|
||||
[PieceColor.BLACK]: ChessPiece[]
|
||||
}>({
|
||||
[PieceColor.WHITE]: [],
|
||||
[PieceColor.BLACK]: [],
|
||||
})
|
||||
|
||||
// Calculate valid moves when a piece is selected
|
||||
useEffect(() => {
|
||||
if (selectedPiece) {
|
||||
const moves: Position[] = []
|
||||
for (let row = 0; row < 8; row++) {
|
||||
for (let col = 0; col < 8; col++) {
|
||||
if (isValidMove(board, selectedPiece, { row, col }, currentPlayer, gameMode)) {
|
||||
moves.push({ row, col })
|
||||
}
|
||||
}
|
||||
}
|
||||
setValidMoves(moves)
|
||||
} else {
|
||||
setValidMoves([])
|
||||
}
|
||||
}, [selectedPiece, board, currentPlayer])
|
||||
|
||||
// Check for game end conditions after each move
|
||||
useEffect(() => {
|
||||
if (gameMode === GameMode.GHOST) {
|
||||
// In ghost chess, check if a player has lost all pieces
|
||||
if (hasLostAllPieces(board, currentPlayer)) {
|
||||
setGameStatus(`ghost-win-${currentPlayer}`)
|
||||
} else if (isCheck(board, currentPlayer)) {
|
||||
setGameStatus(`check-${currentPlayer}`)
|
||||
} else {
|
||||
setGameStatus("ongoing")
|
||||
}
|
||||
} else {
|
||||
// Classic chess rules
|
||||
if (isCheckmate(board, currentPlayer, gameMode)) {
|
||||
const winner = currentPlayer === PieceColor.WHITE ? "Black" : "White"
|
||||
setGameStatus(`checkmate-${winner}`)
|
||||
} else if (isStalemate(board, currentPlayer, gameMode)) {
|
||||
setGameStatus("stalemate")
|
||||
} else if (isCheck(board, currentPlayer)) {
|
||||
setGameStatus(`check-${currentPlayer}`)
|
||||
} else {
|
||||
setGameStatus("ongoing")
|
||||
}
|
||||
}
|
||||
}, [board, currentPlayer, gameMode])
|
||||
|
||||
const handleSquareClick = (position: Position) => {
|
||||
// If game is over, don't allow further moves
|
||||
if (gameStatus.includes("checkmate") || gameStatus === "stalemate" || gameStatus.includes("ghost-win")) {
|
||||
return
|
||||
}
|
||||
|
||||
const piece = board[position.row][position.col]
|
||||
|
||||
// If a piece is already selected
|
||||
if (selectedPiece) {
|
||||
// If clicking on the same piece, deselect it
|
||||
if (selectedPiece.row === position.row && selectedPiece.col === position.col) {
|
||||
setSelectedPiece(null)
|
||||
return
|
||||
}
|
||||
|
||||
// If clicking on a valid move position
|
||||
if (validMoves.some((move) => move.row === position.row && move.col === position.col)) {
|
||||
const result = makeMove(board, selectedPiece, position)
|
||||
|
||||
// Update captured pieces if a piece was captured
|
||||
if (result.capturedPiece) {
|
||||
setCapturedPieces((prev) => {
|
||||
const oppositeColor = currentPlayer === PieceColor.WHITE ? PieceColor.BLACK : PieceColor.WHITE
|
||||
return {
|
||||
...prev,
|
||||
[currentPlayer]: [...prev[currentPlayer], result.capturedPiece],
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
// Add move to history
|
||||
const fromNotation = `${String.fromCharCode(97 + selectedPiece.col)}${8 - selectedPiece.row}`
|
||||
const toNotation = `${String.fromCharCode(97 + position.col)}${8 - position.row}`
|
||||
const pieceSymbol =
|
||||
board[selectedPiece.row][selectedPiece.col]?.type === PieceType.PAWN
|
||||
? ""
|
||||
: board[selectedPiece.row][selectedPiece.col]?.type.charAt(0)
|
||||
|
||||
setMoveHistory((prev) => [...prev, `${pieceSymbol}${fromNotation}-${toNotation}`])
|
||||
|
||||
// Update board and switch player
|
||||
setBoard(result.newBoard)
|
||||
setCurrentPlayer((prev) => (prev === PieceColor.WHITE ? PieceColor.BLACK : PieceColor.WHITE))
|
||||
setSelectedPiece(null)
|
||||
}
|
||||
// If clicking on another piece of the same color, select that piece instead
|
||||
else if (piece && piece.color === currentPlayer) {
|
||||
setSelectedPiece(position)
|
||||
}
|
||||
}
|
||||
// If no piece is selected and clicking on a piece of the current player's color
|
||||
else if (piece && piece.color === currentPlayer) {
|
||||
setSelectedPiece(position)
|
||||
}
|
||||
}
|
||||
|
||||
const resetGame = () => {
|
||||
setBoard(initialBoardState())
|
||||
setCurrentPlayer(PieceColor.WHITE)
|
||||
setSelectedPiece(null)
|
||||
setValidMoves([])
|
||||
setGameStatus("ongoing")
|
||||
setMoveHistory([])
|
||||
setCapturedPieces({
|
||||
[PieceColor.WHITE]: [],
|
||||
[PieceColor.BLACK]: [],
|
||||
})
|
||||
}
|
||||
|
||||
return (
|
||||
<div className="flex flex-col md:flex-row gap-6 w-full max-w-6xl">
|
||||
<div className="flex-1 flex flex-col items-center">
|
||||
<ChessBoard
|
||||
board={board}
|
||||
selectedPiece={selectedPiece}
|
||||
validMoves={validMoves}
|
||||
onSquareClick={handleSquareClick}
|
||||
/>
|
||||
<GameControls onReset={resetGame} gameStatus={gameStatus} gameMode={gameMode} />
|
||||
</div>
|
||||
<div className="flex-1">
|
||||
<GameInfo
|
||||
currentPlayer={currentPlayer}
|
||||
gameStatus={gameStatus}
|
||||
moveHistory={moveHistory}
|
||||
capturedPieces={capturedPieces}
|
||||
gameMode={gameMode}
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
43
components/chess-square.tsx
Normal file
43
components/chess-square.tsx
Normal file
@ -0,0 +1,43 @@
|
||||
"use client"
|
||||
|
||||
import type { ChessPiece, Position } from "@/lib/chess-types"
|
||||
import { getPieceSymbol } from "@/lib/chess-utils"
|
||||
import { cn } from "@/lib/utils"
|
||||
|
||||
interface ChessSquareProps {
|
||||
piece: ChessPiece | null
|
||||
position: Position
|
||||
isLight: boolean
|
||||
isSelected: boolean
|
||||
isValidMove: boolean
|
||||
onClick: () => void
|
||||
}
|
||||
|
||||
export default function ChessSquare({ piece, position, isLight, isSelected, isValidMove, onClick }: ChessSquareProps) {
|
||||
return (
|
||||
<div
|
||||
className={cn(
|
||||
"w-full aspect-square flex items-center justify-center text-3xl md:text-4xl relative cursor-pointer",
|
||||
isLight ? "bg-amber-100" : "bg-amber-800",
|
||||
isSelected && "bg-yellow-300",
|
||||
)}
|
||||
onClick={onClick}
|
||||
data-position={`${position.row}-${position.col}`}
|
||||
>
|
||||
{piece && (
|
||||
<span
|
||||
className={cn(
|
||||
"select-none",
|
||||
piece.color === "white" ? "text-white drop-shadow-[0_0_1px_rgba(0,0,0,0.8)]" : "text-black",
|
||||
)}
|
||||
>
|
||||
{getPieceSymbol(piece)}
|
||||
</span>
|
||||
)}
|
||||
|
||||
{isValidMove && !piece && <div className="absolute w-3 h-3 rounded-full bg-gray-500 opacity-50"></div>}
|
||||
|
||||
{isValidMove && piece && <div className="absolute inset-0 border-4 border-gray-500 opacity-50 rounded-sm"></div>}
|
||||
</div>
|
||||
)
|
||||
}
|
||||
38
components/game-controls.tsx
Normal file
38
components/game-controls.tsx
Normal file
@ -0,0 +1,38 @@
|
||||
"use client"
|
||||
|
||||
import { Button } from "@/components/ui/button"
|
||||
import { RefreshCw } from "lucide-react"
|
||||
import { GameMode } from "@/lib/chess-types"
|
||||
|
||||
interface GameControlsProps {
|
||||
onReset: () => void
|
||||
gameStatus: string
|
||||
gameMode?: GameMode
|
||||
}
|
||||
|
||||
export default function GameControls({ onReset, gameStatus, gameMode = GameMode.CLASSIC }: GameControlsProps) {
|
||||
return (
|
||||
<div className="mt-4 flex flex-col items-center gap-4">
|
||||
<Button onClick={onReset} className="flex items-center gap-2">
|
||||
<RefreshCw className="h-4 w-4" />
|
||||
New Game ({gameMode === GameMode.CLASSIC ? "Classic" : "Ghost"})
|
||||
</Button>
|
||||
|
||||
{gameStatus.includes("checkmate") && (
|
||||
<div className="text-xl font-bold text-red-600">Checkmate! {gameStatus.split("-")[1]} wins!</div>
|
||||
)}
|
||||
|
||||
{gameStatus.includes("ghost-win") && (
|
||||
<div className="text-xl font-bold text-green-600">
|
||||
{gameStatus.split("-")[2]} wins by losing all pieces!
|
||||
</div>
|
||||
)}
|
||||
|
||||
{gameStatus === "stalemate" && (
|
||||
<div className="text-xl font-bold text-amber-600">Stalemate! The game is a draw.</div>
|
||||
)}
|
||||
|
||||
{gameStatus.includes("check") && <div className="text-lg font-semibold text-orange-600">Check!</div>}
|
||||
</div>
|
||||
)
|
||||
}
|
||||
123
components/game-info.tsx
Normal file
123
components/game-info.tsx
Normal file
@ -0,0 +1,123 @@
|
||||
"use client"
|
||||
|
||||
import { PieceColor, type ChessPiece, GameMode } from "@/lib/chess-types"
|
||||
import { getPieceSymbol } from "@/lib/chess-utils"
|
||||
import { Card, CardContent, CardHeader, CardTitle } from "@/components/ui/card"
|
||||
import { Tabs, TabsContent, TabsList, TabsTrigger } from "@/components/ui/tabs"
|
||||
|
||||
interface GameInfoProps {
|
||||
currentPlayer: PieceColor
|
||||
gameStatus: string
|
||||
moveHistory: string[]
|
||||
capturedPieces: {
|
||||
[PieceColor.WHITE]: ChessPiece[]
|
||||
[PieceColor.BLACK]: ChessPiece[]
|
||||
}
|
||||
gameMode?: GameMode
|
||||
}
|
||||
|
||||
export default function GameInfo({ currentPlayer, gameStatus, moveHistory, capturedPieces, gameMode = GameMode.CLASSIC }: GameInfoProps) {
|
||||
return (
|
||||
<div className="space-y-4">
|
||||
<Card>
|
||||
<CardHeader className="pb-2">
|
||||
<CardTitle>Game Status ({gameMode === GameMode.CLASSIC ? "Classic" : "Ghost"} Chess)</CardTitle>
|
||||
</CardHeader>
|
||||
<CardContent>
|
||||
<div className="flex items-center gap-2 mb-2">
|
||||
<div
|
||||
className={`w-4 h-4 rounded-full ${currentPlayer === PieceColor.WHITE ? "bg-white border border-gray-300" : "bg-black"}`}
|
||||
></div>
|
||||
<span className="font-medium">{currentPlayer === PieceColor.WHITE ? "White" : "Black"}'s turn</span>
|
||||
</div>
|
||||
|
||||
{gameStatus === "ongoing" ? (
|
||||
<p className="text-sm text-gray-500">
|
||||
Game in progress
|
||||
{gameMode === GameMode.GHOST && (
|
||||
<span className="block text-xs mt-1 text-blue-600">
|
||||
Goal: Lose all your pieces to win!
|
||||
</span>
|
||||
)}
|
||||
</p>
|
||||
) : gameStatus.includes("check") && !gameStatus.includes("checkmate") && !gameStatus.includes("ghost-win") ? (
|
||||
<p className="text-sm text-orange-600 font-semibold">
|
||||
{gameStatus.split("-")[1] === PieceColor.WHITE ? "White" : "Black"} is in check!
|
||||
</p>
|
||||
) : null}
|
||||
</CardContent>
|
||||
</Card>
|
||||
|
||||
<Tabs defaultValue="moves">
|
||||
<TabsList className="grid grid-cols-2">
|
||||
<TabsTrigger value="moves">Move History</TabsTrigger>
|
||||
<TabsTrigger value="captured">Captured Pieces</TabsTrigger>
|
||||
</TabsList>
|
||||
|
||||
<TabsContent value="moves">
|
||||
<Card>
|
||||
<CardContent className="pt-4">
|
||||
{moveHistory.length > 0 ? (
|
||||
<div className="grid grid-cols-2 gap-2">
|
||||
{Array.from({ length: Math.ceil(moveHistory.length / 2) }).map((_, i) => (
|
||||
<div key={i} className="col-span-2 grid grid-cols-2 border-b border-gray-100 py-1">
|
||||
<div className="text-sm">
|
||||
<span className="text-gray-500 mr-2">{i + 1}.</span>
|
||||
{moveHistory[i * 2]}
|
||||
</div>
|
||||
{moveHistory[i * 2 + 1] && <div className="text-sm">{moveHistory[i * 2 + 1]}</div>}
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
) : (
|
||||
<p className="text-sm text-gray-500">No moves yet</p>
|
||||
)}
|
||||
</CardContent>
|
||||
</Card>
|
||||
</TabsContent>
|
||||
|
||||
<TabsContent value="captured">
|
||||
<Card>
|
||||
<CardContent className="pt-4">
|
||||
<div className="space-y-4">
|
||||
<div>
|
||||
<h3 className="text-sm font-medium mb-1">
|
||||
White captured{gameMode === GameMode.GHOST ? " (White's progress)" : ""}:
|
||||
</h3>
|
||||
<div className="flex flex-wrap gap-1">
|
||||
{capturedPieces[PieceColor.BLACK].length > 0 ? (
|
||||
capturedPieces[PieceColor.BLACK].map((piece, i) => (
|
||||
<span key={i} className="text-xl text-black">
|
||||
{getPieceSymbol(piece)}
|
||||
</span>
|
||||
))
|
||||
) : (
|
||||
<span className="text-sm text-gray-500">None</span>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<h3 className="text-sm font-medium mb-1">
|
||||
Black captured{gameMode === GameMode.GHOST ? " (Black's progress)" : ""}:
|
||||
</h3>
|
||||
<div className="flex flex-wrap gap-1">
|
||||
{capturedPieces[PieceColor.WHITE].length > 0 ? (
|
||||
capturedPieces[PieceColor.WHITE].map((piece, i) => (
|
||||
<span key={i} className="text-xl text-white">
|
||||
{getPieceSymbol(piece)}
|
||||
</span>
|
||||
))
|
||||
) : (
|
||||
<span className="text-sm text-gray-500">None</span>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</CardContent>
|
||||
</Card>
|
||||
</TabsContent>
|
||||
</Tabs>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
59
components/ui/button.tsx
Normal file
59
components/ui/button.tsx
Normal file
@ -0,0 +1,59 @@
|
||||
import * as React from "react"
|
||||
import { Slot } from "@radix-ui/react-slot"
|
||||
import { cva, type VariantProps } from "class-variance-authority"
|
||||
|
||||
import { cn } from "@/lib/utils"
|
||||
|
||||
const buttonVariants = cva(
|
||||
"inline-flex items-center justify-center gap-2 whitespace-nowrap rounded-md text-sm font-medium transition-all disabled:pointer-events-none disabled:opacity-50 [&_svg]:pointer-events-none [&_svg:not([class*='size-'])]:size-4 shrink-0 [&_svg]:shrink-0 outline-none focus-visible:border-ring focus-visible:ring-ring/50 focus-visible:ring-[3px] aria-invalid:ring-destructive/20 dark:aria-invalid:ring-destructive/40 aria-invalid:border-destructive",
|
||||
{
|
||||
variants: {
|
||||
variant: {
|
||||
default:
|
||||
"bg-primary text-primary-foreground shadow-xs hover:bg-primary/90",
|
||||
destructive:
|
||||
"bg-destructive text-white shadow-xs hover:bg-destructive/90 focus-visible:ring-destructive/20 dark:focus-visible:ring-destructive/40 dark:bg-destructive/60",
|
||||
outline:
|
||||
"border bg-background shadow-xs hover:bg-accent hover:text-accent-foreground dark:bg-input/30 dark:border-input dark:hover:bg-input/50",
|
||||
secondary:
|
||||
"bg-secondary text-secondary-foreground shadow-xs hover:bg-secondary/80",
|
||||
ghost:
|
||||
"hover:bg-accent hover:text-accent-foreground dark:hover:bg-accent/50",
|
||||
link: "text-primary underline-offset-4 hover:underline",
|
||||
},
|
||||
size: {
|
||||
default: "h-9 px-4 py-2 has-[>svg]:px-3",
|
||||
sm: "h-8 rounded-md gap-1.5 px-3 has-[>svg]:px-2.5",
|
||||
lg: "h-10 rounded-md px-6 has-[>svg]:px-4",
|
||||
icon: "size-9",
|
||||
},
|
||||
},
|
||||
defaultVariants: {
|
||||
variant: "default",
|
||||
size: "default",
|
||||
},
|
||||
}
|
||||
)
|
||||
|
||||
function Button({
|
||||
className,
|
||||
variant,
|
||||
size,
|
||||
asChild = false,
|
||||
...props
|
||||
}: React.ComponentProps<"button"> &
|
||||
VariantProps<typeof buttonVariants> & {
|
||||
asChild?: boolean
|
||||
}) {
|
||||
const Comp = asChild ? Slot : "button"
|
||||
|
||||
return (
|
||||
<Comp
|
||||
data-slot="button"
|
||||
className={cn(buttonVariants({ variant, size, className }))}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
export { Button, buttonVariants }
|
||||
92
components/ui/card.tsx
Normal file
92
components/ui/card.tsx
Normal file
@ -0,0 +1,92 @@
|
||||
import * as React from "react"
|
||||
|
||||
import { cn } from "@/lib/utils"
|
||||
|
||||
function Card({ className, ...props }: React.ComponentProps<"div">) {
|
||||
return (
|
||||
<div
|
||||
data-slot="card"
|
||||
className={cn(
|
||||
"bg-card text-card-foreground flex flex-col gap-6 rounded-xl border py-6 shadow-sm",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function CardHeader({ className, ...props }: React.ComponentProps<"div">) {
|
||||
return (
|
||||
<div
|
||||
data-slot="card-header"
|
||||
className={cn(
|
||||
"@container/card-header grid auto-rows-min grid-rows-[auto_auto] items-start gap-1.5 px-6 has-data-[slot=card-action]:grid-cols-[1fr_auto] [.border-b]:pb-6",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function CardTitle({ className, ...props }: React.ComponentProps<"div">) {
|
||||
return (
|
||||
<div
|
||||
data-slot="card-title"
|
||||
className={cn("leading-none font-semibold", className)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function CardDescription({ className, ...props }: React.ComponentProps<"div">) {
|
||||
return (
|
||||
<div
|
||||
data-slot="card-description"
|
||||
className={cn("text-muted-foreground text-sm", className)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function CardAction({ className, ...props }: React.ComponentProps<"div">) {
|
||||
return (
|
||||
<div
|
||||
data-slot="card-action"
|
||||
className={cn(
|
||||
"col-start-2 row-span-2 row-start-1 self-start justify-self-end",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function CardContent({ className, ...props }: React.ComponentProps<"div">) {
|
||||
return (
|
||||
<div
|
||||
data-slot="card-content"
|
||||
className={cn("px-6", className)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function CardFooter({ className, ...props }: React.ComponentProps<"div">) {
|
||||
return (
|
||||
<div
|
||||
data-slot="card-footer"
|
||||
className={cn("flex items-center px-6 [.border-t]:pt-6", className)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
export {
|
||||
Card,
|
||||
CardHeader,
|
||||
CardFooter,
|
||||
CardTitle,
|
||||
CardAction,
|
||||
CardDescription,
|
||||
CardContent,
|
||||
}
|
||||
66
components/ui/tabs.tsx
Normal file
66
components/ui/tabs.tsx
Normal file
@ -0,0 +1,66 @@
|
||||
"use client"
|
||||
|
||||
import * as React from "react"
|
||||
import * as TabsPrimitive from "@radix-ui/react-tabs"
|
||||
|
||||
import { cn } from "@/lib/utils"
|
||||
|
||||
function Tabs({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<typeof TabsPrimitive.Root>) {
|
||||
return (
|
||||
<TabsPrimitive.Root
|
||||
data-slot="tabs"
|
||||
className={cn("flex flex-col gap-2", className)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function TabsList({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<typeof TabsPrimitive.List>) {
|
||||
return (
|
||||
<TabsPrimitive.List
|
||||
data-slot="tabs-list"
|
||||
className={cn(
|
||||
"bg-muted text-muted-foreground inline-flex h-9 w-fit items-center justify-center rounded-lg p-[3px]",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function TabsTrigger({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<typeof TabsPrimitive.Trigger>) {
|
||||
return (
|
||||
<TabsPrimitive.Trigger
|
||||
data-slot="tabs-trigger"
|
||||
className={cn(
|
||||
"data-[state=active]:bg-background dark:data-[state=active]:text-foreground focus-visible:border-ring focus-visible:ring-ring/50 focus-visible:outline-ring dark:data-[state=active]:border-input dark:data-[state=active]:bg-input/30 text-foreground dark:text-muted-foreground inline-flex h-[calc(100%-1px)] flex-1 items-center justify-center gap-1.5 rounded-md border border-transparent px-2 py-1 text-sm font-medium whitespace-nowrap transition-[color,box-shadow] focus-visible:ring-[3px] focus-visible:outline-1 disabled:pointer-events-none disabled:opacity-50 data-[state=active]:shadow-sm [&_svg]:pointer-events-none [&_svg]:shrink-0 [&_svg:not([class*='size-'])]:size-4",
|
||||
className
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function TabsContent({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<typeof TabsPrimitive.Content>) {
|
||||
return (
|
||||
<TabsPrimitive.Content
|
||||
data-slot="tabs-content"
|
||||
className={cn("flex-1 outline-none", className)}
|
||||
{...props}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
export { Tabs, TabsList, TabsTrigger, TabsContent }
|
||||
427
lib/chess-rules.ts
Normal file
427
lib/chess-rules.ts
Normal file
@ -0,0 +1,427 @@
|
||||
import { type ChessPiece, PieceType, PieceColor, type Position, type MoveResult, GameMode } from "./chess-types"
|
||||
import { cloneBoard, findKingPosition } from "./chess-utils"
|
||||
|
||||
// Check if a move is valid for a specific piece
|
||||
export function isValidMove(
|
||||
board: (ChessPiece | null)[][],
|
||||
from: Position,
|
||||
to: Position,
|
||||
currentPlayer: PieceColor,
|
||||
gameMode: GameMode = GameMode.CLASSIC,
|
||||
): boolean {
|
||||
// Cannot move to the same position
|
||||
if (from.row === to.row && from.col === to.col) {
|
||||
return false
|
||||
}
|
||||
|
||||
const piece = board[from.row][from.col]
|
||||
|
||||
// No piece at the starting position or wrong player's piece
|
||||
if (!piece || piece.color !== currentPlayer) {
|
||||
return false
|
||||
}
|
||||
|
||||
const targetPiece = board[to.row][to.col]
|
||||
|
||||
// Cannot capture own piece
|
||||
if (targetPiece && targetPiece.color === piece.color) {
|
||||
return false
|
||||
}
|
||||
|
||||
// Check piece-specific movement rules
|
||||
let validPieceMove = false
|
||||
|
||||
switch (piece.type) {
|
||||
case PieceType.PAWN:
|
||||
validPieceMove = isValidPawnMove(board, from, to)
|
||||
break
|
||||
case PieceType.ROOK:
|
||||
validPieceMove = isValidRookMove(board, from, to)
|
||||
break
|
||||
case PieceType.KNIGHT:
|
||||
validPieceMove = isValidKnightMove(from, to)
|
||||
break
|
||||
case PieceType.BISHOP:
|
||||
validPieceMove = isValidBishopMove(board, from, to)
|
||||
break
|
||||
case PieceType.QUEEN:
|
||||
validPieceMove = isValidQueenMove(board, from, to)
|
||||
break
|
||||
case PieceType.KING:
|
||||
validPieceMove = isValidKingMove(board, from, to)
|
||||
break
|
||||
}
|
||||
|
||||
if (!validPieceMove) {
|
||||
return false
|
||||
}
|
||||
|
||||
// In ghost chess, forced captures take priority
|
||||
if (gameMode === GameMode.GHOST) {
|
||||
const captureMoves = getCaptureMoves(board, currentPlayer)
|
||||
const isCapture = targetPiece !== null
|
||||
|
||||
// If there are capture moves available and this isn't a capture, it's invalid
|
||||
if (captureMoves.length > 0 && !isCapture) {
|
||||
return false
|
||||
}
|
||||
}
|
||||
|
||||
// Check if the move would put or leave the king in check (only in classic mode)
|
||||
if (gameMode === GameMode.CLASSIC) {
|
||||
const newBoard = cloneBoard(board)
|
||||
newBoard[to.row][to.col] = newBoard[from.row][from.col]
|
||||
newBoard[from.row][from.col] = null
|
||||
|
||||
return !isKingInCheck(newBoard, piece.color)
|
||||
}
|
||||
|
||||
return true
|
||||
}
|
||||
|
||||
// Make a move and return the new board state
|
||||
export function makeMove(board: (ChessPiece | null)[][], from: Position, to: Position): MoveResult {
|
||||
const newBoard = cloneBoard(board)
|
||||
const piece = newBoard[from.row][from.col]
|
||||
const capturedPiece = newBoard[to.row][to.col]
|
||||
|
||||
if (!piece) {
|
||||
return { newBoard, capturedPiece: null }
|
||||
}
|
||||
|
||||
// Update hasMoved property for pawns, kings, and rooks (for castling)
|
||||
if (piece.type === PieceType.PAWN || piece.type === PieceType.KING || piece.type === PieceType.ROOK) {
|
||||
piece.hasMoved = true
|
||||
}
|
||||
|
||||
// Handle pawn promotion
|
||||
if (piece.type === PieceType.PAWN && (to.row === 0 || to.row === 7)) {
|
||||
piece.type = PieceType.QUEEN // Auto-promote to queen for simplicity
|
||||
}
|
||||
|
||||
// Handle castling
|
||||
if (piece.type === PieceType.KING && Math.abs(from.col - to.col) === 2) {
|
||||
const isKingSide = to.col > from.col
|
||||
const rookCol = isKingSide ? 7 : 0
|
||||
const newRookCol = isKingSide ? from.col + 1 : from.col - 1
|
||||
|
||||
// Move the rook
|
||||
newBoard[from.row][newRookCol] = newBoard[from.row][rookCol]
|
||||
newBoard[from.row][rookCol] = null
|
||||
|
||||
if (newBoard[from.row][newRookCol]) {
|
||||
newBoard[from.row][newRookCol].hasMoved = true
|
||||
}
|
||||
}
|
||||
|
||||
// Make the move
|
||||
newBoard[to.row][to.col] = piece
|
||||
newBoard[from.row][from.col] = null
|
||||
|
||||
return { newBoard, capturedPiece }
|
||||
}
|
||||
|
||||
// Check if the king of the given color is in check
|
||||
export function isCheck(board: (ChessPiece | null)[][], color: PieceColor): boolean {
|
||||
return isKingInCheck(board, color)
|
||||
}
|
||||
|
||||
// Check if the king of the given color is in checkmate
|
||||
export function isCheckmate(board: (ChessPiece | null)[][], color: PieceColor, gameMode: GameMode = GameMode.CLASSIC): boolean {
|
||||
// Ghost chess doesn't have checkmate
|
||||
if (gameMode === GameMode.GHOST) {
|
||||
return false
|
||||
}
|
||||
|
||||
// If the king is not in check, it's not checkmate
|
||||
if (!isKingInCheck(board, color)) {
|
||||
return false
|
||||
}
|
||||
|
||||
// Check if any move can get the king out of check
|
||||
return !hasLegalMoves(board, color, gameMode)
|
||||
}
|
||||
|
||||
// Check if the position is a stalemate
|
||||
export function isStalemate(board: (ChessPiece | null)[][], color: PieceColor, gameMode: GameMode = GameMode.CLASSIC): boolean {
|
||||
// Ghost chess doesn't have stalemate
|
||||
if (gameMode === GameMode.GHOST) {
|
||||
return false
|
||||
}
|
||||
|
||||
// If the king is in check, it's not stalemate
|
||||
if (isKingInCheck(board, color)) {
|
||||
return false
|
||||
}
|
||||
|
||||
// If the player has no legal moves, it's stalemate
|
||||
return !hasLegalMoves(board, color, gameMode)
|
||||
}
|
||||
|
||||
// Helper function to check if a player has any legal moves
|
||||
function hasLegalMoves(board: (ChessPiece | null)[][], color: PieceColor, gameMode: GameMode = GameMode.CLASSIC): boolean {
|
||||
for (let fromRow = 0; fromRow < 8; fromRow++) {
|
||||
for (let fromCol = 0; fromCol < 8; fromCol++) {
|
||||
const piece = board[fromRow][fromCol]
|
||||
if (piece && piece.color === color) {
|
||||
for (let toRow = 0; toRow < 8; toRow++) {
|
||||
for (let toCol = 0; toCol < 8; toCol++) {
|
||||
if (isValidMove(board, { row: fromRow, col: fromCol }, { row: toRow, col: toCol }, color, gameMode)) {
|
||||
return true
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
// Helper function to check if the king is in check
|
||||
function isKingInCheck(board: (ChessPiece | null)[][], kingColor: PieceColor): boolean {
|
||||
const kingPosition = findKingPosition(board, kingColor)
|
||||
if (!kingPosition) return false
|
||||
|
||||
const opponentColor = kingColor === PieceColor.WHITE ? PieceColor.BLACK : PieceColor.WHITE
|
||||
|
||||
// Check if any opponent piece can capture the king
|
||||
for (let row = 0; row < 8; row++) {
|
||||
for (let col = 0; col < 8; col++) {
|
||||
const piece = board[row][col]
|
||||
if (piece && piece.color === opponentColor) {
|
||||
// Use a simplified version of isValidMove that doesn't check for check
|
||||
// to avoid infinite recursion
|
||||
if (canPieceMove(board, { row, col }, kingPosition)) {
|
||||
return true
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false
|
||||
}
|
||||
|
||||
// Simplified version of isValidMove that doesn't check for check
|
||||
function canPieceMove(board: (ChessPiece | null)[][], from: Position, to: Position): boolean {
|
||||
const piece = board[from.row][from.col]
|
||||
if (!piece) return false
|
||||
|
||||
const targetPiece = board[to.row][to.col]
|
||||
if (targetPiece && targetPiece.color === piece.color) return false
|
||||
|
||||
switch (piece.type) {
|
||||
case PieceType.PAWN:
|
||||
return isValidPawnMove(board, from, to)
|
||||
case PieceType.ROOK:
|
||||
return isValidRookMove(board, from, to)
|
||||
case PieceType.KNIGHT:
|
||||
return isValidKnightMove(from, to)
|
||||
case PieceType.BISHOP:
|
||||
return isValidBishopMove(board, from, to)
|
||||
case PieceType.QUEEN:
|
||||
return isValidQueenMove(board, from, to)
|
||||
case PieceType.KING:
|
||||
return isValidKingMove(board, from, to)
|
||||
default:
|
||||
return false
|
||||
}
|
||||
}
|
||||
|
||||
// Check if a pawn move is valid
|
||||
function isValidPawnMove(board: (ChessPiece | null)[][], from: Position, to: Position): boolean {
|
||||
const piece = board[from.row][from.col]
|
||||
if (!piece || piece.type !== PieceType.PAWN) return false
|
||||
|
||||
const direction = piece.color === PieceColor.WHITE ? -1 : 1
|
||||
const startRow = piece.color === PieceColor.WHITE ? 6 : 1
|
||||
|
||||
// Moving forward one square
|
||||
if (from.col === to.col && from.row + direction === to.row && !board[to.row][to.col]) {
|
||||
return true
|
||||
}
|
||||
|
||||
// Moving forward two squares from starting position
|
||||
if (
|
||||
from.col === to.col &&
|
||||
from.row === startRow &&
|
||||
from.row + 2 * direction === to.row &&
|
||||
!board[from.row + direction][from.col] &&
|
||||
!board[to.row][to.col]
|
||||
) {
|
||||
return true
|
||||
}
|
||||
|
||||
// Capturing diagonally
|
||||
if ((from.col + 1 === to.col || from.col - 1 === to.col) && from.row + direction === to.row) {
|
||||
return board[to.row][to.col] !== null
|
||||
}
|
||||
|
||||
return false
|
||||
}
|
||||
|
||||
// Check if a rook move is valid
|
||||
function isValidRookMove(board: (ChessPiece | null)[][], from: Position, to: Position): boolean {
|
||||
// Rooks move horizontally or vertically
|
||||
if (from.row !== to.row && from.col !== to.col) {
|
||||
return false
|
||||
}
|
||||
|
||||
// Check if the path is clear
|
||||
if (from.row === to.row) {
|
||||
// Horizontal movement
|
||||
const start = Math.min(from.col, to.col)
|
||||
const end = Math.max(from.col, to.col)
|
||||
|
||||
for (let col = start + 1; col < end; col++) {
|
||||
if (board[from.row][col] !== null) {
|
||||
return false
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// Vertical movement
|
||||
const start = Math.min(from.row, to.row)
|
||||
const end = Math.max(from.row, to.row)
|
||||
|
||||
for (let row = start + 1; row < end; row++) {
|
||||
if (board[row][from.col] !== null) {
|
||||
return false
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true
|
||||
}
|
||||
|
||||
// Check if a knight move is valid
|
||||
function isValidKnightMove(from: Position, to: Position): boolean {
|
||||
const rowDiff = Math.abs(from.row - to.row)
|
||||
const colDiff = Math.abs(from.col - to.col)
|
||||
|
||||
// Knights move in an L-shape: 2 squares in one direction and 1 square perpendicular
|
||||
return (rowDiff === 2 && colDiff === 1) || (rowDiff === 1 && colDiff === 2)
|
||||
}
|
||||
|
||||
// Check if a bishop move is valid
|
||||
function isValidBishopMove(board: (ChessPiece | null)[][], from: Position, to: Position): boolean {
|
||||
const rowDiff = Math.abs(from.row - to.row)
|
||||
const colDiff = Math.abs(from.col - to.col)
|
||||
|
||||
// Bishops move diagonally
|
||||
if (rowDiff !== colDiff) {
|
||||
return false
|
||||
}
|
||||
|
||||
// Check if the path is clear
|
||||
const rowDirection = from.row < to.row ? 1 : -1
|
||||
const colDirection = from.col < to.col ? 1 : -1
|
||||
|
||||
for (let i = 1; i < rowDiff; i++) {
|
||||
if (board[from.row + i * rowDirection][from.col + i * colDirection] !== null) {
|
||||
return false
|
||||
}
|
||||
}
|
||||
|
||||
return true
|
||||
}
|
||||
|
||||
// Check if a queen move is valid
|
||||
function isValidQueenMove(board: (ChessPiece | null)[][], from: Position, to: Position): boolean {
|
||||
// Queens can move like rooks or bishops
|
||||
return isValidRookMove(board, from, to) || isValidBishopMove(board, from, to)
|
||||
}
|
||||
|
||||
// Check if a king move is valid
|
||||
function isValidKingMove(board: (ChessPiece | null)[][], from: Position, to: Position): boolean {
|
||||
const rowDiff = Math.abs(from.row - to.row)
|
||||
const colDiff = Math.abs(from.col - to.col)
|
||||
|
||||
// Kings move one square in any direction
|
||||
if (rowDiff <= 1 && colDiff <= 1) {
|
||||
return true
|
||||
}
|
||||
|
||||
// Check for castling
|
||||
const piece = board[from.row][from.col]
|
||||
if (piece && piece.type === PieceType.KING && !piece.hasMoved && rowDiff === 0 && colDiff === 2) {
|
||||
// Determine if it's kingside or queenside castling
|
||||
const isKingSide = to.col > from.col
|
||||
const rookCol = isKingSide ? 7 : 0
|
||||
|
||||
// Check if the rook is in place and hasn't moved
|
||||
const rook = board[from.row][rookCol]
|
||||
if (!rook || rook.type !== PieceType.ROOK || rook.color !== piece.color || rook.hasMoved) {
|
||||
return false
|
||||
}
|
||||
|
||||
// Check if the path is clear
|
||||
const start = isKingSide ? from.col + 1 : rookCol + 1
|
||||
const end = isKingSide ? rookCol : from.col
|
||||
|
||||
for (let col = start; col < end; col++) {
|
||||
if (board[from.row][col] !== null) {
|
||||
return false
|
||||
}
|
||||
}
|
||||
|
||||
// Check if the king is in check or would pass through check
|
||||
const tempBoard = cloneBoard(board)
|
||||
tempBoard[from.row][from.col] = null
|
||||
|
||||
// Check if the king is in check
|
||||
if (isKingInCheck(tempBoard, piece.color)) {
|
||||
return false
|
||||
}
|
||||
|
||||
// Check if the king would pass through check
|
||||
tempBoard[from.row][isKingSide ? from.col + 1 : from.col - 1] = piece
|
||||
if (isKingInCheck(tempBoard, piece.color)) {
|
||||
return false
|
||||
}
|
||||
|
||||
return true
|
||||
}
|
||||
|
||||
return false
|
||||
}
|
||||
|
||||
// Get all possible capture moves for a player (for ghost chess)
|
||||
export function getCaptureMoves(board: (ChessPiece | null)[][], color: PieceColor): { from: Position; to: Position }[] {
|
||||
const captureMoves: { from: Position; to: Position }[] = []
|
||||
|
||||
for (let fromRow = 0; fromRow < 8; fromRow++) {
|
||||
for (let fromCol = 0; fromCol < 8; fromCol++) {
|
||||
const piece = board[fromRow][fromCol]
|
||||
if (piece && piece.color === color) {
|
||||
for (let toRow = 0; toRow < 8; toRow++) {
|
||||
for (let toCol = 0; toCol < 8; toCol++) {
|
||||
const targetPiece = board[toRow][toCol]
|
||||
if (targetPiece && targetPiece.color !== color) {
|
||||
// Check if this piece can capture the target
|
||||
if (canPieceMove(board, { row: fromRow, col: fromCol }, { row: toRow, col: toCol })) {
|
||||
captureMoves.push({
|
||||
from: { row: fromRow, col: fromCol },
|
||||
to: { row: toRow, col: toCol }
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return captureMoves
|
||||
}
|
||||
|
||||
// Check if a player has lost all their pieces (ghost chess win condition)
|
||||
export function hasLostAllPieces(board: (ChessPiece | null)[][], color: PieceColor): boolean {
|
||||
for (let row = 0; row < 8; row++) {
|
||||
for (let col = 0; col < 8; col++) {
|
||||
const piece = board[row][col]
|
||||
if (piece && piece.color === color) {
|
||||
return false
|
||||
}
|
||||
}
|
||||
}
|
||||
return true
|
||||
}
|
||||
74
lib/chess-types.ts
Normal file
74
lib/chess-types.ts
Normal file
@ -0,0 +1,74 @@
|
||||
export enum PieceType {
|
||||
PAWN = "pawn",
|
||||
ROOK = "rook",
|
||||
KNIGHT = "knight",
|
||||
BISHOP = "bishop",
|
||||
QUEEN = "queen",
|
||||
KING = "king",
|
||||
}
|
||||
|
||||
export enum PieceColor {
|
||||
WHITE = "white",
|
||||
BLACK = "black",
|
||||
}
|
||||
|
||||
export enum GameMode {
|
||||
CLASSIC = "classic",
|
||||
GHOST = "ghost",
|
||||
}
|
||||
|
||||
export interface ChessPiece {
|
||||
type: PieceType
|
||||
color: PieceColor
|
||||
hasMoved?: boolean
|
||||
}
|
||||
|
||||
export interface Position {
|
||||
row: number
|
||||
col: number
|
||||
}
|
||||
|
||||
export interface MoveResult {
|
||||
newBoard: (ChessPiece | null)[][]
|
||||
capturedPiece: ChessPiece | null
|
||||
}
|
||||
|
||||
export function initialBoardState(): (ChessPiece | null)[][] {
|
||||
const board: (ChessPiece | null)[][] = Array(8)
|
||||
.fill(null)
|
||||
.map(() => Array(8).fill(null))
|
||||
|
||||
// Set up pawns
|
||||
for (let col = 0; col < 8; col++) {
|
||||
board[1][col] = { type: PieceType.PAWN, color: PieceColor.BLACK, hasMoved: false }
|
||||
board[6][col] = { type: PieceType.PAWN, color: PieceColor.WHITE, hasMoved: false }
|
||||
}
|
||||
|
||||
// Set up rooks
|
||||
board[0][0] = { type: PieceType.ROOK, color: PieceColor.BLACK, hasMoved: false }
|
||||
board[0][7] = { type: PieceType.ROOK, color: PieceColor.BLACK, hasMoved: false }
|
||||
board[7][0] = { type: PieceType.ROOK, color: PieceColor.WHITE, hasMoved: false }
|
||||
board[7][7] = { type: PieceType.ROOK, color: PieceColor.WHITE, hasMoved: false }
|
||||
|
||||
// Set up knights
|
||||
board[0][1] = { type: PieceType.KNIGHT, color: PieceColor.BLACK }
|
||||
board[0][6] = { type: PieceType.KNIGHT, color: PieceColor.BLACK }
|
||||
board[7][1] = { type: PieceType.KNIGHT, color: PieceColor.WHITE }
|
||||
board[7][6] = { type: PieceType.KNIGHT, color: PieceColor.WHITE }
|
||||
|
||||
// Set up bishops
|
||||
board[0][2] = { type: PieceType.BISHOP, color: PieceColor.BLACK }
|
||||
board[0][5] = { type: PieceType.BISHOP, color: PieceColor.BLACK }
|
||||
board[7][2] = { type: PieceType.BISHOP, color: PieceColor.WHITE }
|
||||
board[7][5] = { type: PieceType.BISHOP, color: PieceColor.WHITE }
|
||||
|
||||
// Set up queens
|
||||
board[0][3] = { type: PieceType.QUEEN, color: PieceColor.BLACK }
|
||||
board[7][3] = { type: PieceType.QUEEN, color: PieceColor.WHITE }
|
||||
|
||||
// Set up kings
|
||||
board[0][4] = { type: PieceType.KING, color: PieceColor.BLACK, hasMoved: false }
|
||||
board[7][4] = { type: PieceType.KING, color: PieceColor.WHITE, hasMoved: false }
|
||||
|
||||
return board
|
||||
}
|
||||
30
lib/chess-utils.ts
Normal file
30
lib/chess-utils.ts
Normal file
@ -0,0 +1,30 @@
|
||||
import { type ChessPiece, PieceType } from "./chess-types"
|
||||
|
||||
export function getPieceSymbol(piece: ChessPiece): string {
|
||||
const symbols = {
|
||||
[PieceType.PAWN]: { white: "♙", black: "♟" },
|
||||
[PieceType.ROOK]: { white: "♖", black: "♜" },
|
||||
[PieceType.KNIGHT]: { white: "♘", black: "♞" },
|
||||
[PieceType.BISHOP]: { white: "♗", black: "♝" },
|
||||
[PieceType.QUEEN]: { white: "♕", black: "♛" },
|
||||
[PieceType.KING]: { white: "♔", black: "♚" },
|
||||
}
|
||||
|
||||
return symbols[piece.type][piece.color]
|
||||
}
|
||||
|
||||
export function cloneBoard(board: (ChessPiece | null)[][]): (ChessPiece | null)[][] {
|
||||
return board.map((row) => row.map((piece) => (piece ? { ...piece } : null)))
|
||||
}
|
||||
|
||||
export function findKingPosition(board: (ChessPiece | null)[][], color: string): { row: number; col: number } | null {
|
||||
for (let row = 0; row < 8; row++) {
|
||||
for (let col = 0; col < 8; col++) {
|
||||
const piece = board[row][col]
|
||||
if (piece && piece.type === PieceType.KING && piece.color === color) {
|
||||
return { row, col }
|
||||
}
|
||||
}
|
||||
}
|
||||
return null
|
||||
}
|
||||
6
lib/utils.ts
Normal file
6
lib/utils.ts
Normal file
@ -0,0 +1,6 @@
|
||||
import { clsx, type ClassValue } from "clsx"
|
||||
import { twMerge } from "tailwind-merge"
|
||||
|
||||
export function cn(...inputs: ClassValue[]) {
|
||||
return twMerge(clsx(inputs))
|
||||
}
|
||||
353
package-lock.json
generated
353
package-lock.json
generated
@ -8,9 +8,15 @@
|
||||
"name": "ghost-chess",
|
||||
"version": "0.1.0",
|
||||
"dependencies": {
|
||||
"@radix-ui/react-slot": "^1.2.3",
|
||||
"@radix-ui/react-tabs": "^1.1.12",
|
||||
"class-variance-authority": "^0.7.1",
|
||||
"clsx": "^2.1.1",
|
||||
"lucide-react": "^0.511.0",
|
||||
"next": "15.2.4",
|
||||
"react": "^19.0.0",
|
||||
"react-dom": "^19.0.0"
|
||||
"react-dom": "^19.0.0",
|
||||
"tailwind-merge": "^3.3.0"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@eslint/eslintrc": "^3",
|
||||
@ -21,6 +27,7 @@
|
||||
"eslint": "^9",
|
||||
"eslint-config-next": "15.2.4",
|
||||
"tailwindcss": "^4",
|
||||
"tw-animate-css": "^1.3.2",
|
||||
"typescript": "^5"
|
||||
}
|
||||
},
|
||||
@ -923,6 +930,294 @@
|
||||
"node": ">=12.4.0"
|
||||
}
|
||||
},
|
||||
"node_modules/@radix-ui/primitive": {
|
||||
"version": "1.1.2",
|
||||
"resolved": "https://registry.npmjs.org/@radix-ui/primitive/-/primitive-1.1.2.tgz",
|
||||
"integrity": "sha512-XnbHrrprsNqZKQhStrSwgRUQzoCI1glLzdw79xiZPoofhGICeZRSQ3dIxAKH1gb3OHfNf4d6f+vAv3kil2eggA==",
|
||||
"license": "MIT"
|
||||
},
|
||||
"node_modules/@radix-ui/react-collection": {
|
||||
"version": "1.1.7",
|
||||
"resolved": "https://registry.npmjs.org/@radix-ui/react-collection/-/react-collection-1.1.7.tgz",
|
||||
"integrity": "sha512-Fh9rGN0MoI4ZFUNyfFVNU4y9LUz93u9/0K+yLgA2bwRojxM8JU1DyvvMBabnZPBgMWREAJvU2jjVzq+LrFUglw==",
|
||||
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|
||||
"dependencies": {
|
||||
"@radix-ui/react-compose-refs": "1.1.2",
|
||||
"@radix-ui/react-context": "1.1.2",
|
||||
"@radix-ui/react-primitive": "2.1.3",
|
||||
"@radix-ui/react-slot": "1.2.3"
|
||||
},
|
||||
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|
||||
"@types/react": "*",
|
||||
"@types/react-dom": "*",
|
||||
"react": "^16.8 || ^17.0 || ^18.0 || ^19.0 || ^19.0.0-rc",
|
||||
"react-dom": "^16.8 || ^17.0 || ^18.0 || ^19.0 || ^19.0.0-rc"
|
||||
},
|
||||
"peerDependenciesMeta": {
|
||||
"@types/react": {
|
||||
"optional": true
|
||||
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|
||||
"@types/react-dom": {
|
||||
"optional": true
|
||||
}
|
||||
}
|
||||
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|
||||
"node_modules/@radix-ui/react-compose-refs": {
|
||||
"version": "1.1.2",
|
||||
"resolved": "https://registry.npmjs.org/@radix-ui/react-compose-refs/-/react-compose-refs-1.1.2.tgz",
|
||||
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|
||||
"license": "MIT",
|
||||
"peerDependencies": {
|
||||
"@types/react": "*",
|
||||
"react": "^16.8 || ^17.0 || ^18.0 || ^19.0 || ^19.0.0-rc"
|
||||
},
|
||||
"peerDependenciesMeta": {
|
||||
"@types/react": {
|
||||
"optional": true
|
||||
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|
||||
}
|
||||
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|
||||
"node_modules/@radix-ui/react-context": {
|
||||
"version": "1.1.2",
|
||||
"resolved": "https://registry.npmjs.org/@radix-ui/react-context/-/react-context-1.1.2.tgz",
|
||||
"integrity": "sha512-jCi/QKUM2r1Ju5a3J64TH2A5SpKAgh0LpknyqdQ4m6DCV0xJ2HG1xARRwNGPQfi1SLdLWZ1OJz6F4OMBBNiGJA==",
|
||||
"license": "MIT",
|
||||
"peerDependencies": {
|
||||
"@types/react": "*",
|
||||
"react": "^16.8 || ^17.0 || ^18.0 || ^19.0 || ^19.0.0-rc"
|
||||
},
|
||||
"peerDependenciesMeta": {
|
||||
"@types/react": {
|
||||
"optional": true
|
||||
}
|
||||
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|
||||
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|
||||
"node_modules/@radix-ui/react-direction": {
|
||||
"version": "1.1.1",
|
||||
"resolved": "https://registry.npmjs.org/@radix-ui/react-direction/-/react-direction-1.1.1.tgz",
|
||||
"integrity": "sha512-1UEWRX6jnOA2y4H5WczZ44gOOjTEmlqv1uNW4GAJEO5+bauCBhv8snY65Iw5/VOS/ghKN9gr2KjnLKxrsvoMVw==",
|
||||
"license": "MIT",
|
||||
"peerDependencies": {
|
||||
"@types/react": "*",
|
||||
"react": "^16.8 || ^17.0 || ^18.0 || ^19.0 || ^19.0.0-rc"
|
||||
},
|
||||
"peerDependenciesMeta": {
|
||||
"@types/react": {
|
||||
"optional": true
|
||||
}
|
||||
}
|
||||
},
|
||||
"node_modules/@radix-ui/react-id": {
|
||||
"version": "1.1.1",
|
||||
"resolved": "https://registry.npmjs.org/@radix-ui/react-id/-/react-id-1.1.1.tgz",
|
||||
"integrity": "sha512-kGkGegYIdQsOb4XjsfM97rXsiHaBwco+hFI66oO4s9LU+PLAC5oJ7khdOVFxkhsmlbpUqDAvXw11CluXP+jkHg==",
|
||||
"license": "MIT",
|
||||
"dependencies": {
|
||||
"@radix-ui/react-use-layout-effect": "1.1.1"
|
||||
},
|
||||
"peerDependencies": {
|
||||
"@types/react": "*",
|
||||
"react": "^16.8 || ^17.0 || ^18.0 || ^19.0 || ^19.0.0-rc"
|
||||
},
|
||||
"peerDependenciesMeta": {
|
||||
"@types/react": {
|
||||
"optional": true
|
||||
}
|
||||
}
|
||||
},
|
||||
"node_modules/@radix-ui/react-presence": {
|
||||
"version": "1.1.4",
|
||||
"resolved": "https://registry.npmjs.org/@radix-ui/react-presence/-/react-presence-1.1.4.tgz",
|
||||
"integrity": "sha512-ueDqRbdc4/bkaQT3GIpLQssRlFgWaL/U2z/S31qRwwLWoxHLgry3SIfCwhxeQNbirEUXFa+lq3RL3oBYXtcmIA==",
|
||||
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|
||||
"dependencies": {
|
||||
"@radix-ui/react-compose-refs": "1.1.2",
|
||||
"@radix-ui/react-use-layout-effect": "1.1.1"
|
||||
},
|
||||
"peerDependencies": {
|
||||
"@types/react": "*",
|
||||
"@types/react-dom": "*",
|
||||
"react": "^16.8 || ^17.0 || ^18.0 || ^19.0 || ^19.0.0-rc",
|
||||
"react-dom": "^16.8 || ^17.0 || ^18.0 || ^19.0 || ^19.0.0-rc"
|
||||
},
|
||||
"peerDependenciesMeta": {
|
||||
"@types/react": {
|
||||
"optional": true
|
||||
},
|
||||
"@types/react-dom": {
|
||||
"optional": true
|
||||
}
|
||||
}
|
||||
},
|
||||
"node_modules/@radix-ui/react-primitive": {
|
||||
"version": "2.1.3",
|
||||
"resolved": "https://registry.npmjs.org/@radix-ui/react-primitive/-/react-primitive-2.1.3.tgz",
|
||||
"integrity": "sha512-m9gTwRkhy2lvCPe6QJp4d3G1TYEUHn/FzJUtq9MjH46an1wJU+GdoGC5VLof8RX8Ft/DlpshApkhswDLZzHIcQ==",
|
||||
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|
||||
"dependencies": {
|
||||
"@radix-ui/react-slot": "1.2.3"
|
||||
},
|
||||
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|
||||
"@types/react": "*",
|
||||
"@types/react-dom": "*",
|
||||
"react": "^16.8 || ^17.0 || ^18.0 || ^19.0 || ^19.0.0-rc",
|
||||
"react-dom": "^16.8 || ^17.0 || ^18.0 || ^19.0 || ^19.0.0-rc"
|
||||
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|
||||
"peerDependenciesMeta": {
|
||||
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|
||||
"optional": true
|
||||
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|
||||
"@types/react-dom": {
|
||||
"optional": true
|
||||
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|
||||
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|
||||
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|
||||
"node_modules/@radix-ui/react-roving-focus": {
|
||||
"version": "1.1.10",
|
||||
"resolved": "https://registry.npmjs.org/@radix-ui/react-roving-focus/-/react-roving-focus-1.1.10.tgz",
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|
||||
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|
||||
"dependencies": {
|
||||
"@radix-ui/primitive": "1.1.2",
|
||||
"@radix-ui/react-collection": "1.1.7",
|
||||
"@radix-ui/react-compose-refs": "1.1.2",
|
||||
"@radix-ui/react-context": "1.1.2",
|
||||
"@radix-ui/react-direction": "1.1.1",
|
||||
"@radix-ui/react-id": "1.1.1",
|
||||
"@radix-ui/react-primitive": "2.1.3",
|
||||
"@radix-ui/react-use-callback-ref": "1.1.1",
|
||||
"@radix-ui/react-use-controllable-state": "1.2.2"
|
||||
},
|
||||
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|
||||
"@types/react": "*",
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||||
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|
||||
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|
||||
"react-dom": "^16.8 || ^17.0 || ^18.0 || ^19.0 || ^19.0.0-rc"
|
||||
},
|
||||
"peerDependenciesMeta": {
|
||||
"@types/react": {
|
||||
"optional": true
|
||||
},
|
||||
"@types/react-dom": {
|
||||
"optional": true
|
||||
}
|
||||
}
|
||||
},
|
||||
"node_modules/@radix-ui/react-slot": {
|
||||
"version": "1.2.3",
|
||||
"resolved": "https://registry.npmjs.org/@radix-ui/react-slot/-/react-slot-1.2.3.tgz",
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||||
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||||
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|
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"dependencies": {
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||||
"@radix-ui/react-compose-refs": "1.1.2"
|
||||
},
|
||||
"peerDependencies": {
|
||||
"@types/react": "*",
|
||||
"react": "^16.8 || ^17.0 || ^18.0 || ^19.0 || ^19.0.0-rc"
|
||||
},
|
||||
"peerDependenciesMeta": {
|
||||
"@types/react": {
|
||||
"optional": true
|
||||
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}
|
||||
},
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"node_modules/@radix-ui/react-tabs": {
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||||
"version": "1.1.12",
|
||||
"resolved": "https://registry.npmjs.org/@radix-ui/react-tabs/-/react-tabs-1.1.12.tgz",
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||||
"integrity": "sha512-GTVAlRVrQrSw3cEARM0nAx73ixrWDPNZAruETn3oHCNP6SbZ/hNxdxp+u7VkIEv3/sFoLq1PfcHrl7Pnp0CDpw==",
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"license": "MIT",
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"dependencies": {
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"@radix-ui/primitive": "1.1.2",
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||||
"@radix-ui/react-context": "1.1.2",
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||||
"@radix-ui/react-direction": "1.1.1",
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||||
"@radix-ui/react-id": "1.1.1",
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||||
"@radix-ui/react-presence": "1.1.4",
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||||
"@radix-ui/react-primitive": "2.1.3",
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||||
"@radix-ui/react-roving-focus": "1.1.10",
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||||
"@radix-ui/react-use-controllable-state": "1.2.2"
|
||||
},
|
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"peerDependencies": {
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"@types/react": "*",
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||||
"@types/react-dom": "*",
|
||||
"react": "^16.8 || ^17.0 || ^18.0 || ^19.0 || ^19.0.0-rc",
|
||||
"react-dom": "^16.8 || ^17.0 || ^18.0 || ^19.0 || ^19.0.0-rc"
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},
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"peerDependenciesMeta": {
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"@types/react": {
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"optional": true
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},
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"@types/react-dom": {
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||||
"optional": true
|
||||
}
|
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}
|
||||
},
|
||||
"node_modules/@radix-ui/react-use-callback-ref": {
|
||||
"version": "1.1.1",
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"resolved": "https://registry.npmjs.org/@radix-ui/react-use-callback-ref/-/react-use-callback-ref-1.1.1.tgz",
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"integrity": "sha512-FkBMwD+qbGQeMu1cOHnuGB6x4yzPjho8ap5WtbEJ26umhgqVXbhekKUQO+hZEL1vU92a3wHwdp0HAcqAUF5iDg==",
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"license": "MIT",
|
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"peerDependencies": {
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"@types/react": "*",
|
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"react": "^16.8 || ^17.0 || ^18.0 || ^19.0 || ^19.0.0-rc"
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},
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"peerDependenciesMeta": {
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"@types/react": {
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"optional": true
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}
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}
|
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},
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"node_modules/@radix-ui/react-use-controllable-state": {
|
||||
"version": "1.2.2",
|
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"resolved": "https://registry.npmjs.org/@radix-ui/react-use-controllable-state/-/react-use-controllable-state-1.2.2.tgz",
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"integrity": "sha512-BjasUjixPFdS+NKkypcyyN5Pmg83Olst0+c6vGov0diwTEo6mgdqVR6hxcEgFuh4QrAs7Rc+9KuGJ9TVCj0Zzg==",
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"license": "MIT",
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"dependencies": {
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"@radix-ui/react-use-effect-event": "0.0.2",
|
||||
"@radix-ui/react-use-layout-effect": "1.1.1"
|
||||
},
|
||||
"peerDependencies": {
|
||||
"@types/react": "*",
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||||
"react": "^16.8 || ^17.0 || ^18.0 || ^19.0 || ^19.0.0-rc"
|
||||
},
|
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"peerDependenciesMeta": {
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"@types/react": {
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"optional": true
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||||
}
|
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}
|
||||
},
|
||||
"node_modules/@radix-ui/react-use-effect-event": {
|
||||
"version": "0.0.2",
|
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"resolved": "https://registry.npmjs.org/@radix-ui/react-use-effect-event/-/react-use-effect-event-0.0.2.tgz",
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"integrity": "sha512-Qp8WbZOBe+blgpuUT+lw2xheLP8q0oatc9UpmiemEICxGvFLYmHm9QowVZGHtJlGbS6A6yJ3iViad/2cVjnOiA==",
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"license": "MIT",
|
||||
"dependencies": {
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"@radix-ui/react-use-layout-effect": "1.1.1"
|
||||
},
|
||||
"peerDependencies": {
|
||||
"@types/react": "*",
|
||||
"react": "^16.8 || ^17.0 || ^18.0 || ^19.0 || ^19.0.0-rc"
|
||||
},
|
||||
"peerDependenciesMeta": {
|
||||
"@types/react": {
|
||||
"optional": true
|
||||
}
|
||||
}
|
||||
},
|
||||
"node_modules/@radix-ui/react-use-layout-effect": {
|
||||
"version": "1.1.1",
|
||||
"resolved": "https://registry.npmjs.org/@radix-ui/react-use-layout-effect/-/react-use-layout-effect-1.1.1.tgz",
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"integrity": "sha512-RbJRS4UWQFkzHTTwVymMTUv8EqYhOp8dOOviLj2ugtTiXRaRQS7GLGxZTLL1jWhMeoSCf5zmcZkqTl9IiYfXcQ==",
|
||||
"license": "MIT",
|
||||
"peerDependencies": {
|
||||
"@types/react": "*",
|
||||
"react": "^16.8 || ^17.0 || ^18.0 || ^19.0 || ^19.0.0-rc"
|
||||
},
|
||||
"peerDependenciesMeta": {
|
||||
"@types/react": {
|
||||
"optional": true
|
||||
}
|
||||
}
|
||||
},
|
||||
"node_modules/@rtsao/scc": {
|
||||
"version": "1.1.0",
|
||||
"resolved": "https://registry.npmjs.org/@rtsao/scc/-/scc-1.1.0.tgz",
|
||||
@ -1274,7 +1569,7 @@
|
||||
"version": "19.1.6",
|
||||
"resolved": "https://registry.npmjs.org/@types/react/-/react-19.1.6.tgz",
|
||||
"integrity": "sha512-JeG0rEWak0N6Itr6QUx+X60uQmN+5t3j9r/OVDtWzFXKaj6kD1BwJzOksD0FF6iWxZlbE1kB0q9vtnU2ekqa1Q==",
|
||||
"dev": true,
|
||||
"devOptional": true,
|
||||
"license": "MIT",
|
||||
"dependencies": {
|
||||
"csstype": "^3.0.2"
|
||||
@ -1284,7 +1579,7 @@
|
||||
"version": "19.1.5",
|
||||
"resolved": "https://registry.npmjs.org/@types/react-dom/-/react-dom-19.1.5.tgz",
|
||||
"integrity": "sha512-CMCjrWucUBZvohgZxkjd6S9h0nZxXjzus6yDfUb+xLxYM7VvjKNH1tQrE9GWLql1XoOP4/Ds3bwFqShHUYraGg==",
|
||||
"dev": true,
|
||||
"devOptional": true,
|
||||
"license": "MIT",
|
||||
"peerDependencies": {
|
||||
"@types/react": "^19.0.0"
|
||||
@ -2248,12 +2543,33 @@
|
||||
"node": ">=18"
|
||||
}
|
||||
},
|
||||
"node_modules/class-variance-authority": {
|
||||
"version": "0.7.1",
|
||||
"resolved": "https://registry.npmjs.org/class-variance-authority/-/class-variance-authority-0.7.1.tgz",
|
||||
"integrity": "sha512-Ka+9Trutv7G8M6WT6SeiRWz792K5qEqIGEGzXKhAE6xOWAY6pPH8U+9IY3oCMv6kqTmLsv7Xh/2w2RigkePMsg==",
|
||||
"license": "Apache-2.0",
|
||||
"dependencies": {
|
||||
"clsx": "^2.1.1"
|
||||
},
|
||||
"funding": {
|
||||
"url": "https://polar.sh/cva"
|
||||
}
|
||||
},
|
||||
"node_modules/client-only": {
|
||||
"version": "0.0.1",
|
||||
"resolved": "https://registry.npmjs.org/client-only/-/client-only-0.0.1.tgz",
|
||||
"integrity": "sha512-IV3Ou0jSMzZrd3pZ48nLkT9DA7Ag1pnPzaiQhpW7c3RbcqqzvzzVu+L8gfqMp/8IM2MQtSiqaCxrrcfu8I8rMA==",
|
||||
"license": "MIT"
|
||||
},
|
||||
"node_modules/clsx": {
|
||||
"version": "2.1.1",
|
||||
"resolved": "https://registry.npmjs.org/clsx/-/clsx-2.1.1.tgz",
|
||||
"integrity": "sha512-eYm0QWBtUrBWZWG0d386OGAw16Z995PiOVo2B7bjWSbHedGl5e0ZWaq65kOGgUSNesEIDkB9ISbTg/JK9dhCZA==",
|
||||
"license": "MIT",
|
||||
"engines": {
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"node": ">=6"
|
||||
}
|
||||
},
|
||||
"node_modules/color": {
|
||||
"version": "4.2.3",
|
||||
"resolved": "https://registry.npmjs.org/color/-/color-4.2.3.tgz",
|
||||
@ -2325,7 +2641,7 @@
|
||||
"version": "3.1.3",
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"resolved": "https://registry.npmjs.org/csstype/-/csstype-3.1.3.tgz",
|
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"integrity": "sha512-M1uQkMl8rQK/szD0LNhtqxIPLpimGm8sOBwU7lLnCpSbTyY3yeU1Vc7l4KT5zT4s/yOxHH5O7tIuuLOCnLADRw==",
|
||||
"dev": true,
|
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"devOptional": true,
|
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"license": "MIT"
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||||
},
|
||||
"node_modules/damerau-levenshtein": {
|
||||
@ -4432,6 +4748,15 @@
|
||||
"loose-envify": "cli.js"
|
||||
}
|
||||
},
|
||||
"node_modules/lucide-react": {
|
||||
"version": "0.511.0",
|
||||
"resolved": "https://registry.npmjs.org/lucide-react/-/lucide-react-0.511.0.tgz",
|
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"integrity": "sha512-VK5a2ydJ7xm8GvBeKLS9mu1pVK6ucef9780JVUjw6bAjJL/QXnd4Y0p7SPeOUMC27YhzNCZvm5d/QX0Tp3rc0w==",
|
||||
"license": "ISC",
|
||||
"peerDependencies": {
|
||||
"react": "^16.5.1 || ^17.0.0 || ^18.0.0 || ^19.0.0"
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||||
}
|
||||
},
|
||||
"node_modules/magic-string": {
|
||||
"version": "0.30.17",
|
||||
"resolved": "https://registry.npmjs.org/magic-string/-/magic-string-0.30.17.tgz",
|
||||
@ -5653,6 +5978,16 @@
|
||||
"url": "https://github.com/sponsors/ljharb"
|
||||
}
|
||||
},
|
||||
"node_modules/tailwind-merge": {
|
||||
"version": "3.3.0",
|
||||
"resolved": "https://registry.npmjs.org/tailwind-merge/-/tailwind-merge-3.3.0.tgz",
|
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"integrity": "sha512-fyW/pEfcQSiigd5SNn0nApUOxx0zB/dm6UDU/rEwc2c3sX2smWUNbapHv+QRqLGVp9GWX3THIa7MUGPo+YkDzQ==",
|
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"license": "MIT",
|
||||
"funding": {
|
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"type": "github",
|
||||
"url": "https://github.com/sponsors/dcastil"
|
||||
}
|
||||
},
|
||||
"node_modules/tailwindcss": {
|
||||
"version": "4.1.8",
|
||||
"resolved": "https://registry.npmjs.org/tailwindcss/-/tailwindcss-4.1.8.tgz",
|
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@ -5778,6 +6113,16 @@
|
||||
"integrity": "sha512-oJFu94HQb+KVduSUQL7wnpmqnfmLsOA/nAh6b6EH0wCEoK0/mPeXU6c3wKDV83MkOuHPRHtSXKKU99IBazS/2w==",
|
||||
"license": "0BSD"
|
||||
},
|
||||
"node_modules/tw-animate-css": {
|
||||
"version": "1.3.2",
|
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"resolved": "https://registry.npmjs.org/tw-animate-css/-/tw-animate-css-1.3.2.tgz",
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"integrity": "sha512-khGYcg4sHWFWcjpiWvy0KN0Bd6yVy6Ecc4r9ZP2u7FV+n4/Fp8MQscCWJkM0KMIRvrpGyKpIQnIbEd1hrewdeg==",
|
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"dev": true,
|
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"license": "MIT",
|
||||
"funding": {
|
||||
"url": "https://github.com/sponsors/Wombosvideo"
|
||||
}
|
||||
},
|
||||
"node_modules/type-check": {
|
||||
"version": "0.4.0",
|
||||
"resolved": "https://registry.npmjs.org/type-check/-/type-check-0.4.0.tgz",
|
||||
|
||||
17
package.json
17
package.json
@ -9,19 +9,26 @@
|
||||
"lint": "next lint"
|
||||
},
|
||||
"dependencies": {
|
||||
"@radix-ui/react-slot": "^1.2.3",
|
||||
"@radix-ui/react-tabs": "^1.1.12",
|
||||
"class-variance-authority": "^0.7.1",
|
||||
"clsx": "^2.1.1",
|
||||
"lucide-react": "^0.511.0",
|
||||
"next": "15.2.4",
|
||||
"react": "^19.0.0",
|
||||
"react-dom": "^19.0.0",
|
||||
"next": "15.2.4"
|
||||
"tailwind-merge": "^3.3.0"
|
||||
},
|
||||
"devDependencies": {
|
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"typescript": "^5",
|
||||
"@eslint/eslintrc": "^3",
|
||||
"@tailwindcss/postcss": "^4",
|
||||
"@types/node": "^20",
|
||||
"@types/react": "^19",
|
||||
"@types/react-dom": "^19",
|
||||
"@tailwindcss/postcss": "^4",
|
||||
"tailwindcss": "^4",
|
||||
"eslint": "^9",
|
||||
"eslint-config-next": "15.2.4",
|
||||
"@eslint/eslintrc": "^3"
|
||||
"tailwindcss": "^4",
|
||||
"tw-animate-css": "^1.3.2",
|
||||
"typescript": "^5"
|
||||
}
|
||||
}
|
||||
|
||||
Loading…
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Reference in New Issue
Block a user